Showing posts with label fedora. Show all posts
Showing posts with label fedora. Show all posts

Monday, 14 August 2023

New responsibilities

As part of the same process outlined in Matthias Clasen's "LibreOffice packages" email, my management chain has made the decision to stop all upstream and downstream work on desktop Bluetooth, multimedia applications (namely totem, rhythmbox and sound-juicer) and libfprint/fprintd. The rest of my upstream and downstream work will be reassigned depending on Red Hat's own priorities (see below), as I am transferred to another team that deals with one of a list of Red Hat’s priority projects.

I'm very disappointed, because those particular projects were already starved for resources: I spent less than 10% of my work time on them in the past year, with other projects and responsibilities taking most of my time.

This means that, in the medium-term at least, all those GNOME projects will go without a maintainer, reviewer, or triager:
- gnome-bluetooth (including Settings panel and gnome-shell integration)
- totem, totem-pl-parser, gom
- libgnome-volume-control
- libgudev
- geocode-glib
- gvfs AFC backend

Those freedesktop projects will be archived until further notice:
- power-profiles-daemon
- switcheroo-control
- iio-sensor-proxy
- low-memory-monitor

I will not be available for reviewing libfprint/fprintd, upower, grilo/grilo-plugins, gnome-desktop thumbnailer sandboxing patches, or any work related to XDG specifications.

Kernel work, reviews and maintenance, including recent work on SteelSeries headset and Logitech devices kernel drivers, USB revoke for Flatpak Portal support, or core USB is suspended until further notice.

All my Fedora packages were orphaned about a month and a half ago, it's likely that there are still some that are orphaned, if there are takers. RHEL packages were unassigned about 3 weeks ago, they've been reassigned since then, so I cannot point to the new maintainer(s).

If you are a partner, or a customer, I would recommend that you get in touch with your Red Hat contacts to figure out what the plan is going forward for the projects you might be involved with.

If you are a colleague that will take on all or part of the 90% of the work that's not being stopped, or a community member that was relying on my work to further advance your own projects, get in touch, I'll do my best to accommodate your queries, time permitting.

I'll try to make sure to update this post, or create a new one if and when any of the above changes.

Wednesday, 17 August 2022

Speeding up the kernel testing loop

When I create kernel contributions, I usually rely on a specific hardware, which makes using a system on which I need to deploy kernels too complicated or time-consuming to be worth it. Yes, I'm an idiot that hacks the kernel directly on their main machine, though in my defense, I usually just need to compile drivers rather than full kernels.

But sometimes I work on a part of the kernel that can't be easily swapped out, like the USB sub-system. In which case I need to test out full kernels.

I usually prefer compiling full kernels as RPMs, on my Fedora system as it makes it easier to remove old test versions and clearly tag more information in the changelog or version numbers if I need to.

Step one, build as non-root

First, if you haven't already done so, create an ~/.rpmmacros file (I know...), and add a few lines so you don't need to be root, or write stuff in /usr to create RPMs.

$ cat ~/.rpmmacros
%_topdir        /home/hadess/Projects/packages
%_tmppath        %{_topdir}/tmp

Easy enough. Now we can use fedpkg or rpmbuild to create RPMs. Don't forget to run those under “powerprofilesctl launch” to speed things up a bit.

Step two, build less

We're hacking the kernel, so let's try and build from upstream. Instead of the aforementioned fedpkg, we'll use “make binrpm-pkg” in the upstream kernel, which builds the kernel locally, as it normally would, and then packages just the binaries into an RPM. This means that you can't really redistribute the results of this command, but it's fine for our use.

 If you choose to build a source RPM using “make rpm-pkg”, know that this one will build the kernel inside rpmbuild, this will be important later.

 Now that we're building from the kernel sources, that's our time to activate the cheat code. Run “make localmodconfig”. It will generate a .config file containing just the currently loaded modules. Don't forget to modify it to include your new driver, or driver for a device you'll need for testing.

Step three, build faster

If running “make rpm-pkg” is the same as running “make ; make modules” and then packaging up the results, does that mean that the “%{?_smp_mflags}” RPM macro is ignored, I make you ask rhetorically. The answer is yes. “make -j16 rpm-pkg”. Boom. Faster.

Step four, build fasterer

As we're building in the kernel tree locally before creating a binary package, already compiled modules and binaries are kept, and shouldn't need to be recompiled. This last trick can however be used to speed up compilation significantly if you use multiple kernel trees, or need to clean the build tree for whatever reason. In my tests, it made things slightly slower for a single tree compilation.

$ sudo dnf install -y ccache
$ make CC="ccache gcc" -j16 binrpm-pkg

Easy.

And if you want to speed up the rpm-pkg build:

$ cat ~/.rpmmacros
[...]
%__cc            ccache gcc
%__cxx            ccache g++

More information is available in Speeding Up Linux Kernel Builds With Ccache.

Step five, package faster

Now, if you've implemented all this, you'll see that the compilation still stops for a significant amount of time just before writing “Wrote kernel...rpm”. A quick look at top will show a single CPU core pegged to 100% CPU. It's rpmbuild compressing the package that you will just install and forget about.

$ cat ~/.rpmmacros
[...]
%_binary_payload    w2T16.xzdio

More information is available in Accelerating Ceph RPM Packaging: Using Multithreaded Compression.

TL;DR and further work

All those changes sped up the kernel compilation part of my development from around 20 minutes to less than 2 minutes on my desktop machine.

$ cat ~/.rpmmacros
%_topdir        /home/hadess/Projects/packages
%_tmppath        %{_topdir}/tmp
%__cc            ccache gcc
%__cxx            ccache g++
%_binary_payload    w2T16.xzdio


$ powerprofilesctl launch make CC="ccache gcc" -j16 binrpm-pkg

I believe there's still significant speed ups that could be done, in the kernel, by parallelising some of the symbols manipulation, caching the BTF parsing for modules, switching the single-threaded vmlinux bzip2 compression, and not generating a headers RPM (note: tested this last one, saves 4 seconds :)

 

The results of my tests. YMMV, etc.

Command Time spent Notes
koji build --scratch --arch-override=x86_64 f36 kernel.src.rpm 129 minutes It's usually quicker, but that day must have been particularly busy
fedpkg local 70 minutes No rpmmacros changes except setting the workdir in $HOME
powerprofilesctl launch fedpkg local 25 minutes
localmodconfig / bin-rpmpkg 19 minutes Defaults to "-j2"
localmodconfig -j16 / bin-rpmpkg 1:48 minutes
powerprofilesctl launch localmodconfig ccache -j16 / bin-rpmpkg 7 minutes Cold cache
powerprofilesctl launch localmodconfig ccache -j16 / bin-rpmpkg 1:45 minutes Hot cache
powerprofilesctl launch localmodconfig xzdio -j16 / bin-rpmpkg 1:20 minutes

Monday, 4 May 2020

Dual-GPU support: Launch on the discrete GPU automatically

*reality TV show deep voice guy*

In 2016, we added a way to launch apps on the discrete GPU.

*swoosh effects*

In 2019, we added a way for that to work with the NVidia drivers.

*explosions*

In 2020, we're adding a way for applications to launch automatically on the discrete GPU.

*fast cuts of loads of applications being launched and quiet*




Introducing the (badly-named-but-if-you-can-come-up-with-a-better-name-youre-ready-for-computers) “PrefersNonDefaultGPU” desktop entry key.

From the specifications website:
If true, the application prefers to be run on a more powerful discrete GPU if available, which we describe as “a GPU other than the default one” in this spec to avoid the need to define what a discrete GPU is and in which cases it might be considered more powerful than the default GPU. This key is only a hint and support might not be present depending on the implementation. 
And support for that key is coming to GNOME Shell soon.

TL;DR

Add “PrefersNonDefaultGPU=true” to your application's .desktop file if it can benefit from being run on a more powerful GPU.

We've also added a switcherooctl command to recent versions of switcheroo-control so you can launch your apps on the right GPU from your scripts and tweaks.

Friday, 13 December 2019

Dual-GPU support follow-up: NVIDIA driver support

If you remember, back in 2016, I did the work to get a “Launch on Discrete GPU” menu item added to application in gnome-shell.

This cycle I worked on adding support for the NVIDIA proprietary driver, so that the menu item shows up, and the right environment variables are used to launch applications on that device.

Tested with another unsupported device...


Behind the scenes

There were a number of problems with the old detection code in switcheroo-control:
- it required the graphics card to use vga_switcheroo in the kernel, which the NVIDIA driver didn't do
- it could support more than 2 GPUs
- and it didn't really actually know which GPU was going to be the “main” one

And, on top of all that, gnome-shell expected the Mesa OpenGL stack to be used, so it only knew the right environment variables to do that, and only for one secondary GPU.

So we've extended switcheroo-control and its API to do all this.

(As a side note, commenters asked me about the KDE support, and how it would integrate, and it turns out that KDE's code just checks for the presence of a file in /sys, which is only present when vga_switcheroo is used. So I would encourage KDE to adopt the switcheroo-control D-Bus API for this)

Closing

All this will be available in Fedora 32, using GNOME 3.36 and switcheroo-control 2.0. We might backport this to Fedora 31 after it's been tested, and if there is enough interest.

Wednesday, 20 September 2017

Bluetooth on Fedora: joypads and (more) security

It's been a while since I posted about Fedora specific Bluetooth enhancements, and even longer that I posted about PlayStation controllers support.

Let's start with the nice feature.

Dual-Shock 3 and 4 support

We've had support for Dual-Shock 3 (aka Sixaxis, aka PlayStation 3 controllers) for a long while, but I've added a long-standing patchset to the Fedora packages that changes the way devices are setup.

The old way was: plug in your joypad via USB, disconnect it, and press the "P" button on the pad. At this point, and since GNOME 3.12, you would have needed the Bluetooth Settings panel opened for a question to pop up about whether the joypad can connect.

This is broken in a number of ways. If you were trying to just charge the joypad, then it would forget its original "console" and you would need to plug it in again. If you didn't have the Bluetooth panel opened when trying to use it wirelessly, then it just wouldn't have worked.

Set up is now simpler. Open the Bluetooth panel, plug in your device, and answer the question. You just want to charge it? Dismiss the query, or simply don't open the Bluetooth panel, it'll work dandily and won't overwrite the joypad's settings.


And finally, we also made sure that it works with PlayStation 4 controllers.



Note that the PlayStation 4 controller has a button combination that allows it to be visible and pairable, except that if the device trying to connect with it doesn't behave in a particular way (probably the same way the 25€ RRP USB adapter does), it just wouldn't work. And it didn't work for me on a number of different devices.

Cable pairing for the win!

And the boring stuff

Hey, do you know what happened last week? There was a security problem in a package that I glance at sideways sometimes! Yes. Again.

A good way to minimise the problems caused by problems like this one is to lock the program down. In much the same way that you'd want to restrict thumbnailers, or even end-user applications, we can forbid certain functionality from being available when launched via systemd.

We've finally done this in recent fprintd and iio-sensor-proxy upstream releases, as well as for bluez in Fedora Rawhide. If testing goes well, we will integrate this in Fedora 27.

Thursday, 15 December 2016

Making your own retro keyboard

We're about a week before Christmas, and I'm going to explain how I created a retro keyboard as a gift to my father, who introduced me to computers when he brought back a Thomson TO7 home, all the way back in 1985.

The original idea was to use a Thomson computer to fit in a smaller computer, such as a CHIP or Raspberry Pi, but the software update support would have been difficult, the use limited to the builtin programs, and it would have required a separate screen. So I restricted myself to only making a keyboard. It was a big enough task, as we'll see.

How do keyboards work?

Loads of switches, that's how. I'll point you to Michał Trybus' blog post « How to make a keyboard - the matrix » for details on this works. You'll just need to remember that most of the keyboards present in those older computers have no support for xKRO, and that the micro-controller we'll be using already has the necessary pull-up resistors builtin.

The keyboard hardware

I chose the smallest Thomson computer available for my project, the MO5. I could have used a stand-alone keyboard, but would have lost all the charm of it (it just looks like a PC keyboard), some other computers have much bigger form factors, to include cartridge, cassette or floppy disk readers.

The DCMoto emulator's website includes tons of documentation, including technical documentation explaining the inner workings of each one of the chipsets on the mainboard. In one of those manuals, you'll find this page:



Whoot! The keyboard matrix in details, no need for us to discover it with a multimeter.

That needs a wash in soapy water

After opening up the computer, and eventually giving the internals, and the keyboard especially if it has mechanical keys, a good clean, we'll need to see how the keyboard is connected.

Finicky metal covered plastic

Those keyboards usually are membrane keyboards, with pressure pads, so we'll need to either find replacement connectors at our local electronics store, or desolder the ones on the motherboard. I chose the latter option.

Desoldered connectors

After matching the physical connectors to the rows and columns in the matrix, using a multimeter and a few key presses, we now know which connector pin corresponds to which connector on the matrix. We can start soldering.

The micro-controller

The micro-controller in my case is a Teensy 2.0, an Atmel AVR-based micro-controller with a very useful firmware that makes it very very difficult to brick. You can either press the little button on the board itself to upload new firmware, or wire it to an external momentary switch. The funny thing is that the Atmega32U4 is 16 times faster than the original CPU (yeah, we're getting old).

I chose to wire it to the "Initial. Prog" ("Reset") button on the keyboard, so as to make it easy to upload new firmware. To do this, I needed to cut a few traces coming out of the physical switch on the board, to avoid interferences from components on the board, using a tile cutter. This is completely optional, and if you're only going to use firmware that you already know at least somewhat works, you can set a key combo to go into firmware upload mode in the firmware. We'll get back to that later.

As far as connecting and soldering to the pins, we can use any I/O pins we want, except D6, which is connected to the board's LED. Note that any deviation from the pinout used in your firmware, you'd need to make changes to it. We'll come back to that again in a minute.

The soldering

Colorful tinning

I wanted to keep the external ports full, so it didn't look like there were holes in the case, but there was enough headroom inside the case to fit the original board, the teensy and pins on the board. That makes it easy to rewire in case of error. You could also dremel (yes, used as a verb) a hole in the board.

As always, make sure early that things would fit, especially the cables!

The unnecessary pollution

The firmware

Fairly early on during my research, I found the TMK keyboard firmware, as well as very well written forum post with detailed explanations on how to modify an existing firmware for your own uses.

This is what I used to modify the firmware for the gh60 keyboard for my own use. You can see here a step-by-step example, implementing the modifications in the same order as the forum post.

Once you've followed the steps, you'll need to compile the firmware. Fedora ships with the necessary packages, so it's a simple:


sudo dnf install -y avr-libc avr-binutils avr-gcc

I also compiled and installed in my $PATH the teensy_cli firmware uploader, and fixed up the udev rules. And after a "make teensy" and a button press...

It worked first time! This is a good time to verify that all the keys work, and you don't see doubled-up letters because of short circuits in your setup. I had 2 wires touching, and one column that just didn't work.

I also prepared a stand-alone repository, with a firmware that uses the tmk_core from the tmk firmware, instead of modifying an existing one.

Some advices

This isn't the first time I hacked on hardware, but I'll repeat some old adages, and advices, because I rarely heed those warnings, and I regret...
  • Don't forget the size, length and non-flexibility of cables in your design
  • Plan ahead when you're going to cut or otherwise modify hardware, because you might regret it later
  • Use breadboard cables and pins to connect things, if you have the room
  • Don't hotglue until you've tested and retested and are sure you're not going to make more modifications
That last one explains the slightly funny cabling of my keyboard.

Finishing touches

All Sugru'ed up

To finish things off nicely, I used Sugru to stick the USB cable, out of the machine, in place. And as earlier, it will avoid having an opening onto the internals.

There are a couple more things that I'll need to finish up before delivery. First, the keymap I have chosen in the firmware only works when a US keymap is selected. I'll need to make a keymap for Linux, possibly hard-coding it. I will also need to create a Windows keymap for my father to use (yep, genealogy software on Linux isn't quite up-to-par).

Prototype and final hardware

All this will happen in the aforementioned repository. And if you ever make your own keyboard, I'm happy to merge in changes to this repository with documentation for your Speccy, C64, or Amstrad CPC hacks.

(If somebody wants to buy me a Sega keyboard, I'll gladly work on a non-destructive adapter. Get in touch :)

Wednesday, 26 October 2016

Dual-GPU integration in GNOME

Thanks to the work of Hans de Goede and many others, dual-GPU (aka NVidia Optimus or AMD Hybrid Graphics) support works better than ever in Fedora 25.

On my side, I picked up some work I originally did for Fedora 24, but ended up being blocked by hardware support. This brings better integration into GNOME.

The Details Settings panel now shows which video cards you have in your (most likely) laptop.

dual-GPU Graphics

The second feature is what Blender and 3D video games users have been waiting for: a contextual menu item to launch the application on the more powerful GPU in your machine.

Mooo Powaa!

This demonstration uses a slightly modified GtkGLArea example, which shows which of the GPUs is used to render the application in the title bar.

on the integrated GPU

on the discrete GPU

Behind the curtain

Behind those 2 features, we have a simple D-Bus service, which runs automatically on boot, and stays running to offer a single property (HasDualGpu) that system components can use to detect what UI to present. This requires the "switcheroo" driver to work on the machine in question.

Because of the way applications are launched on the discrete GPU, we cannot currently support D-Bus activated applications, but GPU-heavy D-Bus-integrated applications are few and far between right now.

Future plans

There's plenty more to do in this area, to polish the integration. We might want applications to tell us whether they'd prefer being run on the integrated or discrete GPU, as live switching between renderers is still something that's out of the question on Linux.

Wayland dual-GPU support, as well as support for the proprietary NVidia drivers are also things that will be worked on, probably by my colleagues though, as the graphics stack really isn't my field.

And if the hardware becomes more widely available, we'll most certainly want to support hardware with hotpluggable graphics support (whether gaming laptop "power-ups" or workstation docks).

Availability

All the patches necessary to make this work are now available in GNOME git (targeted at GNOME 3.24), and backports are integrated in Fedora 25, due to be released shortly.

Wednesday, 25 May 2016

Blog backlog, Post 3, DisplayLink-based USB3 graphics support for Fedora

Last year, after DisplayLink released the first version of the supporting tools for their USB3 chipsets, I tried it out on my Dell S2340T.

As I wanted a clean way to test new versions, I took Eric Nothen's RPMs, and updated them along with newer versions, automating the creation of 32- and 64-bit x86 versions.

The RPM contains 3 parts, evdi, a GPLv2 kernel module that creates a virtual display, the LGPL library to access it, and a proprietary service which comes with "firmware" files.

Eric's initial RPMs used the precompiled libevdi.so, and proprietary bits, compiling only the kernel module with dkms when needed. I changed this, compiling the library from the upstream repository, using the minimal amount of pre-compiled binaries.

This package supports quite a few OEM devices, but does not work correctly with Wayland, so you'll need to disable Wayland support in /etc/gdm/custom.conf if you want it to work at the login screen, and without having to restart the displaylink.service systemd service after logging in.


 Plugged in via DisplayPort and USB (but I can only see one at a time)


The source for the RPM are on GitHub. Simply clone and run make in the repository to create 32-bit and 64-bit RPMs. The proprietary parts are redistributable, so if somebody wants to host and maintain those RPMs, I'd be glad to pass this on.

Friday, 30 October 2015

C.H.I.P. flashing on Fedora

You might have heard of the C.H.I.P., the 9$ computer. After contributing to their Kickstarter, and with no intent on hacking on more kernel code than is absolutely necessary, I requested the "final" devices, when chumps like me can read loads of docs and get accessories for it easily.

Turns out that our old friend the Realtek 8723BS chip is the Wi-Fi/Bluetooth chip in the nano computer. NextThingCo got in touch, and sent me a couple of early devices (as well as to the "Kernel hacker" backers), with their plan being to upstream all the drivers and downstream hacks into the upstream kernel.

Before being able to hack on the kernel driver though, we'll need to get some software on it, and find a way to access it. The docs website has instructions on how to flash the device using Ubuntu, but we don't use that here.

You'll need a C.H.I.P., a jumper cable, and the USB cable you usually use for charging your phone/tablet/e-book reader.

First, let's install a few necessary packages:


dnf install -y sunxi-tools uboot-tools python3-pyserial moserial

You might need other things, like git and gcc, but I kind of expect you to already have that installed if you're software hacking. You will probably also need to get sunxi-tools from Koji to get a new enough version that will support the C.H.I.P.

Get your jumper cable out, and make the connection as per the NextThingCo docs. I've copied the photo from the docs to keep this guide stand-alone.



Let's install the tools, modified to work with Fedora's newer, upstreamer, version of the sunxi-tools.


$ git clone https://github.com/hadess/CHIP-tools.git
$ cd CHIP-tools
$ make
$ sudo ./chip-update-firmware.sh -d

If you've followed the instructions, you haven't plugged in the USB cable yet. Plug in the USB cable now, to the micro USB power supply on one end, and to your computer on the other.

You should see the little "OK" after the "waiting for fel" message:


== upload the SPL to SRAM and execute it ==
waiting for fel........OK

At this point, you can unplug the jumper cable, something not mentioned in the original docs. If you don't do that, when the device reboots, it will reboot in flashing mode again, and we obviously don't want that.

At this point, you'll just need to wait a while. It will verify the installation when done, and turn off the device. Unplug, replug, and launch moserial as root. You should be able to access the C.H.I.P. through /dev/ttyACM0 with a baudrate of 115200. The root password is "chip".

Obligatory screenshot of our new computer:


Next step, testing out our cleaned up Realtek driver, Fedora on the C.H.I.P., and plenty more.

Friday, 25 September 2015

Philips Wireless, modernised

I've wanted a stand-alone radio in my office for a long time. I've been using a small portable radio, but it ate batteries quickly (probably a 4-pack of AA for a bit less of a work week's worth of listening), changing stations was cumbersome (hello FM dials) and the speaker was a bit teeny.

A couple of years back, I had a Raspberry Pi-based computer on pre-order (the Kano, highly recommended for kids, and beginners) through a crowd-funding site. So I scoured « brocantes » (imagine a mix of car boot sale and antiques fair, in France, with people emptying their attics) in search of a shell for my small computer. A whole lot of nothing until my wife came back from a week-end at a friend's with this:


Photo from Radio Historia

A Philips Octode Super 522A, from 1934, when SKUs were as superlative-laden and impenetrable as they are today.

Let's DIY



I started by removing the internal parts of the radio, without actually turning it on. When you get such old electronics, they need to be checked thoroughly before being plugged, and as I know nothing about tube radios, I preferred not to. And FM didn't exist when this came out, so not sure what I would have been able to do with it anyway.



Roomy, and dirty. The original speaker was removed, the front buttons didn't have anything holding them any more, and the nice backlit screen went away as well.

To replace the speaker, I went through quite a lot of research, looking for speakers that were embedded, rather than get a speaker in box that I would need to extricate from its container. Visaton make speakers that can be integrated into ceiling, vehicles, etc. That also allowed me to choose one that had a good enough range, and would fit into the one hole in my case.

To replace the screen, I settled on an OLED screen that I knew would work without too much work with the Raspberry Pi, a small AdaFruit SSD1306 one. Small amount of soldering that was up to my level of skills.

It worked, it worked!

Hey, soldering is easy. So because of the size of the speaker I selected, and the output power of the RPi, I needed an amp. The Velleman MK190 kit was cheap (€10), and should just be able to work with the 5V USB power supply I planned to use. Except that the schematics are really not good enough for an electronics starter. I spent a couple of afternoons verifying, checking on the Internet for alternate instructions, re-doing the solder points, to no avail.

'Sup Tiga!

So much wasted time, and got a cheap car amp with a power supply. You can probably find cheaper.

Finally, I got another Raspberry Pi, and SD card, so that the Kano, with its super wireless keyboard, could find a better home (it went to my godson, who seemed to enjoy the early game of Pong, and being a wizard).

Putting it all together

We'll need to hold everything together. I got a bit of help for somebody with a Dremel tool for the piece of wood that will hold the speaker, and another one that will stick three stove bolts out of the front, to hold the original tuning, mode and volume buttons.

A real joiner

I fast-forwarded the machine by a couple of years with a « Philips » figure-of-8 plug at the back, so machine's electrics would be well separated from the outside.



Screws into the side panel for the amp, blu-tack to hold the OLED screen for now, RPi on a few leftover bits of wood.

Software

My first attempt at getting something that I could control on this small computer was lcdgrilo. Unfortunately, I would have had to write a Web UI for it (remember, my buttons are just stuck on, for now at least), and probably port the SSD1306 OLED screen's driver from Python, so not a good fit.

There's no proper Fedora support for Raspberry Pis, and while one can use a nearly stock Debian with a few additional firmware files on Raspberry Pis, Fedora chose not to support that slightly older SoC at all, which is obviously disappointing for somebody working on Fedora as a day job.

Looking for other radio retrofits, and there are plenty of quality ones on the Internet, and for various connected speakers backends, I found PiMusicBox. It's a Debian variant with Mopidy builtin, and a very easy to use initial setup: edit a settings file on the SD card image, boot and access the interface via a browser. Tada!

Once I had tested playback, I lowered the amp's volume to nearly zero, raised the web UI's volume to the maximum, and raised the amp's volume to the maximum bearable for the speaker. As I won't be able to access the amp's dial, we'll have this software only solution.

Wrapping up

I probably spent a longer time looking for software and hardware than actually making my connected radio, but it was an enjoyable couple of afternoons of work, and the software side isn't quite finished.

First, in terms of hardware support, I'll need to make this OLED screen work, how lazy of me. The audio setup is currently just the right speaker, as I'd like both the radios and AirPlay streams to be downmixed.

Secondly, Mopidy supports plugins to extend its sources, uses GStreamer, so would be a right fit for Grilo, making it easier for Mopidy users to extend through Lua.

Do note that the Raspberry Pi I used is a B+ model. For B models, it's recommended to use a separate DAC, because of the bad audio quality, even if the B+ isn't that much better. Testing out use the HDMI output with an HDMI to VGA+jack adapter might be a way to cut costs as well.

Possible improvements could include making the front-facing dials work (that's going to be a tough one), or adding RFID support, so I can wave items in front of it to turn it off, or play a particular radio.

In all, this radio cost me:
- 10 € for the radio case itself
- 36.50 € for the Raspberry Pi and SD card (I already had spare power supplies, and supported Wi-Fi dongle)
- 26.50 € for the OLED screen plus various cables
- 20 € for the speaker
- 18 € for the amp
- 21 € for various cables, bolts, planks of wood, etc.

I might also count the 14 € for the soldering iron, the 10 € for the Velleman amp, and about 10 € for adapters, cables, and supplies I didn't end up using.

So between 130 and 150 €, and a number of afternoons, but at the end, a very flexible piece of hardware that didn't really stretch my miniaturisation skills, and a completely unique piece of furniture.



In the future, I plan on playing with making my own 3-button keyboard, and making a remote speaker to plug in the living room's 5.1 amp with a C.H.I.P computer.

Happy hacking!

Monday, 4 August 2014

Notes on Fedora on an Android device

A bit more than a year ago, I ordered a Geeksphone Peak, one of the first widely available Firefox OS phones to explore this new OS.

Those notes are probably not very useful on their own, but they might give a few hints to stuck Android developers.

The hardware

The device has a Qualcomm Snapdragon S4 MSM8225Q SoC, which uses the Adreno 203 and a 540x960 Protocol A (4 touchpoints) touchscreen.

The Adreno 203 (Note: might have been 205) is not supported by Freedreno, and is unlikely to be. It's already a couple of generations behind the latest models, and getting a display working on this device would also require (re-)writing a working panel driver.

At least the CPU is an ARMv7 with a hardware floating-point (unlike the incompatible ARMv6 used by the Raspberry Pi), which means that much more software is available for it.

Getting a shell

Start by installing the android-tools package, and copy the udev rules file to the correct location (it's mentioned with the rules file itself).

Then, on the phone, turn on the developer mode. Plug it in, and run "adb devices", you should see something like:

$ adb devices
	List of devices attached 
	22ae7088f488	device

Now run "adb shell" and have a browse around. You'll realise that the kernel, drivers, init system, baseband stack, and much more, is plain Android. That's a good thing, as I could then order Embedded Android, and dive in further.

If you're feeling a bit restricted by the few command-line applications available, download an all-in-one precompiled busybox, and push it to the device with "adb push".

You can also use aafm, a simple GUI file manager, to browse around.

Getting a Fedora chroot

After formatting a MicroSD card in ext4 and unpacking a Fedora system image in it, I popped it inside the phone. You won't be able to use this very fragile script to launch your chroot just yet though, as we lack a number of kernel features that are required to run Fedora. You'll also note that this is an old version of Fedora. There are probably newer versions available around, but I couldn't pinpoint them while writing this article.

Runnning Fedora, even in a chroot, on such a system will allow us to compile natively (I wouldn't try to build WebKit on it though) and run against a glibc setup rather than Android's bionic libc.

Let's recompile the kernel to be able to use our new chroot.

Avoiding the brick

Before recompiling the kernel and bricking our device, we'll probably want to make sure that we have the ability to restore the original software. Nothing worse than a bricked device, right?

First, we'll unlock the bootloader, so we can modify the kernel, and eventually the bootloader. I took the instructions from this page, but ignored the bits about flashing the device, as we'll be doing that a different way.

You can grab the restore image from my Fedora people page, as, as seems to be the norm for Android(-ish) devices makers to deny any involvement in devices that are more than a couple of months old. No restore software, no product page.

The recovery should be as easy as

$ adb reboot-bootloader
$ fastboot flash boot boot.img
$ fastboot flash system system.img
$ fastboot flash userdata userdata.img
$ fastboot reboot

This technique on the Geeksphone forum might also still work.

Recompiling the kernel

The kernel shipped on this device is a modified Ice-Cream Sandwich "Strawberry" version, as spotted using the GPU driver code.

We grabbed the source code from Geeksphone's github tree, installed the ARM cross-compiler (in the "gcc-arm-linux-gnu" package on Fedora) and got compiling:

$ export ARCH=arm
$ export CROSS_COMPILE=/usr/bin/arm-linux-gnu-
$ make C8680_defconfig
# Make sure that CONFIG_DEVTMPFS and CONFIG_EXT4_FS_SECURITY get enabled in the .config
$ make

We now have a bzImage of the kernel. Launching "fastboot boot zimage /path/to/bzImage" didn't seem to work (it would have used the kernel only for the next boot), so we'll need to replace the kernel on the device.

It's a bit painful to have to do this, but we have the original boot image to restore in case our version doesn't work. The boot partition is on partition 8 of the MMC device. You'll need to install my package of the "android-BootTools" utilities to manipulate the boot image.


$ adb shell 'cat /dev/block/mmcblk0p8 > /mnt/sdcard/disk.img'
$ adb pull /mnt/sdcard/disk.img
$ bootunpack boot.img
$ mkbootimg --kernel /path/to/kernel-source/out/arch/arm/boot/zImage --ramdisk p8.img-ramdisk.cpio.gz --base 0x200000 --cmdline 'androidboot.hardware=qcom loglevel=1' --pagesize 4096 -o boot.img
$ adb reboot-bootloader
$ fastboot flash boot boot.img

If you don't want the graphical interface to run, you can modify the Android init to avoid that.

Getting a Fedora chroot, part 2

Run the script. It works. Hopefully.

If you manage to get this far, you'll have a running Android kernel and user-space, and will be able to use the Fedora chroot to compile software natively and poke at the hardware.

I would expect that, given a kernel source tree made available by the vendor, you could follow those instructions to transform your old Android phone into an ARM test "machine".

Going further, native Fedora boot

Not for the faint of heart!

The process is similar, but we'll need to replace the initrd in the boot image as well. In your chroot, install Rob Clark's hacked-up adb daemon with glibc support (packaged here) so that adb commands keep on working once we natively boot Fedora.

Modify the /etc/fstab so that the root partition is the SD card:

/dev/mmcblk1 /                       ext4    defaults        1 1

We'll need to create an initrd that's small enough to fit on the boot partition though:

$ dracut -o "dm dmraid dmsquash-live lvm mdraid multipath crypt mdraid dasd zfcp i18n" initramfs.img

Then run "mkbootimg" as above, but with the new ramdisk instead of the one unpacked from the original boot image.

Flash, and reboot.

Nice-to-haves

In the future, one would hope that packages such as adbd and the android-BootTools could get into Fedora, but I'm not too hopeful as Fedora, as a project, seems uninterested in running on top of Android hardware.

Conclusion

Why am I posting this now? Firstly, because it allows me to organise the notes I took nearly a year ago. Secondly, I don't have access to the hardware anymore, as it found a new home with Aleksander Morgado at GUADEC.

Aleksander hopes to use this device (Qualcomm-based, remember?) to add native telephony support to the QMI stack. This would in turn get us a ModemManager Telephony API, and the possibility of adding support for more hardware, such as through RIL and libhybris (similar to the oFono RIL plugin used in the Jolla phone).

Wednesday, 23 July 2014

Watch out for DRI3 regressions

DRI3 has plenty of necessary fixes for X.org and Wayland, but it's still young in its integration. It's been integrated in the upcoming Fedora 21, and recently in Arch as well.

If WebKitGTK+ applications hang or become unusably slow when an HTML5 video is supposed to be, you might be hitting this bug.

If Totem crashes on startup, it's likely this problem, reported against cogl for now.

Feel free to add a comment if you see other bugs related to DRI3, or have more information about those.

Update: Wayland is already perfect, and doesn't use DRI3. The "DRI2" structures in Mesa are just that, structures. With Wayland, the DRI2 protocol isn't actually used.

Wednesday, 25 June 2014

Firewalls and per-network sharing

Firewalls

Fedora has had problems for a long while with the default firewall rules. They would make a lot of things not work (media and file sharing of various sorts, usually, whether as a client or a server) and users would usually disable the firewall altogether, or work around it through micro-management of opened ports.

We went through multiple discussions over the years trying to break the security folks' resolve on what should be allowed to be exposed on the local network (sometimes trying to get rid of the firewall). Or rather we tried to agree on a setup that would be implementable for desktop developers and usable for users, while still providing the amount of security and dependability that the security folks wanted.

The last round of discussions was more productive, and I posted the end plan on the Fedora Desktop mailing-list.

By Fedora 21, Fedora will have a firewall that's completely open for the user's applications (with better tracking of what applications do what once we have application sandboxing). This reflects how the firewall was used on the systems that the Fedora Workstation version targets. System services will still be blocked by default, except a select few such as ssh or mDNS, which might need some tightening.

But this change means that you'd be sharing your music through DLNA on the café's Wi-Fi right? Well, this is what this next change is here to avoid.

Per-network Sharing

To avoid showing your music in the caf, or exposing your holiday photographs at work, we needed a way to restrict sharing to wireless networks where you'd already shared this data, and provide a way to avoid sharing in the future, should you change your mind.

Allan Day mocked up such controls in our Sharing panel which I diligently implemented. Personal File Sharing (through gnome-user-share and WedDAV), Media Sharing (through rygel and DLNA) and Screen Sharing (through vino and VNC) implement the same per-network sharing mechanism.

Make sure that your versions of gnome-settings-daemon (which implements the starting/stopping of services based on the network) and gnome-control-center match for this all to work. You'll also need the latest version of all 3 of the aforementioned sharing utilities.

(and it also works with wired network profiles :)



Monday, 14 April 2014

JDLL 2014 report

The 2014 "Journées du Logiciel Libre" took place in Lyon like (almost) every year this past week-end. It's a francophone free software event over 2 days with talks, and plenty of exhibitors from local Free Software organisations. I made the 600 metres trip to the venue, and helped man the GNOME booth with Frédéric Peters and Alexandre Franke's moustache.



Our demo computer was running GNOME 3.12, using Fedora 20 plus the GNOME 3.12 COPR repository which was working pretty well, bar some teething problems.

We kept the great GNOME 3.12 video running in Videos, showcasing the video websites integration, and regularly demo'd new applications to passers-by.

The majority of people we talked to were pretty impressed by the path GNOME has taken since GNOME 3.0 was released: the common design patterns across applications, the iterative nature of the various UI elements, the hardware integration or even the online services integration.

The stand-out changes for users were the Maps application which, though a bit bare bones still, impressed users, and the redesigned Videos.

We also spent time with a couple of users dispelling myths about "lightness" of certain desktop environments or the "heaviness" of GNOME. We're constantly working on reducing resource usage in GNOME, be it sluggishness due to the way certain components work (with the applications binary cache), memory usage (cf. the recent gjs improvements), or battery usage (cf. my wake-up reduction posts). The use of gnome-shell using tablet-grade hardware for desktop machines shows that we can offer a good user experience on hardware that's not top-of-the-line.

Our booth was opposite the ones from our good friends from Ubuntu and Fedora, and we routinely pointed to either of those booths for people that were interested in running the latest GNOME 3.12, whether using the Fedora COPR repository or Ubuntu GNOME.

We found a couple of bugs during demos, and promptly filed them in Bugzilla, or fixed them directly. In the future, we might want to run a stable branch version of GNOME Continuous to get fixes for embarrassing bugs quickly (such as a crash when enabling Zoom in gnome-shell which made an accessibility enthusiast tut at us).


GNOME and Rhône

Until next year in sunny Lyon.

(and thanks Alexandre for the photos in this article!)

Tuesday, 19 April 2011

Get your hot (beta) GNOME 3 distro!

Want a distro with all the best gizmos? systemd, with learning read-ahead for faster boot? GNOME 3 getting out of your way so you can do work? And much more.

Saturday, 5 February 2011

GNOME 3 Test Day

On Wednesday evening, Fedora Desktop hackers were frantically building GNOME 2.91.6 into rawhide, including a number of rebuilds against newer versions of GTK+, and beta testing Live CD images to make sure they were usable.

On Thursday morning (European time), ISO images were being uploaded by the our favourite QA insomniac. Quite a few people came to test the Live CD, and many bugs were filed.

There were plenty of questions about GNOME Shell itself, and some about the design decisions. So if you did try out one of the many GNOME 3 live CDs, and asked yourself the following questions, we'll try and provide some answers.

Q: The dash is broken, I can't add more than 13 favourites to it!?
A: It's known problem, which also fits into the dash resizing when you drag'n'drop new items to it.

Q: I can't read the full name of certain applications when searching for them in overview mode. Can I haz tooltips?
A: Tooltips, maybe not, but a solution is being worked on. Follow the discussion in this bug.

Q: I can't change my font size, really?
A: You can change it for the applications, in the Universal Access settings. For the shell, it's currently not possible, but it will get fixed.

Q: I don't like how hard it is to create workspaces. Is this the final design?
A: It's not. Owen has been working on implementing Jakub's video mockups. See this bug for all the links.

Q: I use 2 monitors, and GNOME Shell is very difficult to use. Is it going to get fixed in time?
A: Hopefully yes. There are two bugs you can monitor. One is about a bug when using two monitors (or at least, more prominent when using two monitors), the other about the plans for even better multi-screen support.

Q: How do I restart my computer?
A: Type "reboot" in a terminal? Unfortunate, but how to present it needs a bit of design work. Just adding another menu item in the system menu just muddles it.

Q: This is way slick. But the NetworkManager applet looks really out-of-place. Can you make it look cool?
A: Yes! System status legend Giovanni is on the case.

Q: My machine can't run GNOME Shell. What about the fallback mode?
A: It looks pretty sad at the moment. There's plenty of room for improvements here. Feel free to jump in if you want to help those not fortunate enough to be able to run GNOME Shell.

Also notable is the fact that plenty of bugs were filed, and quite a few fixed, that we are exercising the graphics drivers and finding bugs, and that despite some complaints (some of them constructive, but not always), GNOME 3 is looking better and even more usable than GNOME 2 by the day.

PS: We even had KDE make GNOME crash. Or close enough.

Tuesday, 2 November 2010

Fedora 14 is out!

With the latest GNOME 2.32, go get it!

Thursday, 19 August 2010

Fingerprint readers: new substitute maintainer

Another week, another hardware enablement project. I'm now the official substitute maintainer for libfprint, the fingerprint reader library, and we just had a new release!

If you have a newer Thinkpad, with the UPEK Eikon II reader, grab the latest version, and don't forget to apply this patch to the control-center, or the enrolling UI will look bizarre.

All those bug fixes and new versions coming to a Fedora update shortly.

Monday, 2 August 2010

GUADEC slides

Got back from GUADEC on Saturday, and spent most of the week-end recovering. Probably a good thing, as I have loads of things on my TODO list, for either the Board, GNOME or Fedora.

Geoclue talk

As per usual when I make slides, I end up going through them quickly, but the Q&A session was long enough for me to go into more details.



Bluetooth talk

No slides, for a change. I hope the videos will be available online soon.


Tuesday, 1 June 2010

iDevice changes

If like me you jumped the queue of soccer moms, divorced middle-age business men and fanbois on Friday morning, you might have had a new toy to play with this week-end.

The good news

If you use Fedora 13, we fixed up some bugs and you can now mount your iPaid (private joke) on the desktop, and have it show up with a spiffy icon. All the updates are in updates-testing.

upower got the ability to tell you your battery status when plugging in an iDevice, though you'll need gnome-power-manager from master to see it, and even then, it won't show up on a desktop system without a UPS. Still some UI problems to iron out there.

gvfs will now warn you about the device being locked. Again, this change is only on master as it adds new strings.

nautilus-ideviceinfo is nearly ripe for consumption after my wad of bug fixes. I expect the code to move into the GNOME repos soon after the first release.

The bad news

Still no video, music or e-books syncing on the tablet iDevice.

No support yet for the per-app documents syncing. If you have a jailbroken device, you can use iFile to move your documents to the Documents sub-directory of /var/mobile/Applications/application-UUID (make sure to turn on "Application names" in the preferences).