Totem for GNOME 3 is available in the GNOME FTP servers. And now onto GNOME 3.2.
There's a couple of major UI changes planned for Totem 3.2, with designs from the GNOME Design team (and Hylke in particular). These include the removal of the status bar, better fullscreen controls, more contrast when playing movies, etc.
The changes for contrast are already in Totem itself, and you can grab a 3.2 version of gnome-themes-standard to see the "dark" variant of Totem (or enjoy the screenshot below).
Black Swan, go see it.
New video widget
For the rest of the changes, we needed a video widget that was more flexible than the X-based one we were using. So from Totem 3.2, we'll start using clutter, and clutter-gst.
This means that we'll be able to implement things like OSDs for more than just the fullscreen version, use an indicator in the video directly when buffering for live streams instead of the status bar. It would also allow other useful features, like rotating videos with animations, to preview movies from your phone or camera in landscape mode.
Performance-wise, if you were already using an OpenGL-accelerated desktop, the difference should be minimal, comparing clutter-gst's video sink to an Xv overlay using OpenGL, the major difference being the addition of the videobalance element to the pipeline.
If you don't have OpenGL drivers for your machine, Totem 3.0 will still be maintained, with important bug fixes being backported.
We expect a Grilo plugin making its appearance, which will allow us to focus our bug fixing on the interface parts, rather than having to maintain the code to access various video resources.
We also made changes to the nautilus properties tab, which should make it faster, using Edward's GstDiscoverer.
You can start testing the clutter-based Totem, the dark variant, and the faster nautilus properties right now, in the master branch of Totem in GNOME git.